﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using VIP.Extension;
using VIP.Pool;

public class TestBulletPool : MonoBehaviour {

    private BulletPool bPool;

	void Start () {
        bPool = GetComponent<BulletPool>();
        bPool.GetBullet().Enable();
        bPool.GetBullet().Enable();
        bPool.GetBullet();
    }
	
}
